Part X
Steer Truck:
Into Dorkness
Sorry for being a
little late, but when I started on this project, I did initially say
Thursday or Friday. Hopefully, not too many of you lost sleep as you
anxiously awaited this installment. Once you read it, you are welcome
to take a nap.
This week, we'll
talk a little more about setting. What are some other good ways to
create a humorous world to put our intrepid main characters in? We
can try spoofs, parodies, and satires. Some of the already
aforementioned worlds of Douglas Adams (Hitchhiker's Guide)
and Terry Pratchett (Disc World) fit into one or more of these
categories.
Spoofs: are a
lighthearted imitation of something in order to make fun of them.
The movie Galaxy Quest is a good example of this. Even the
title is a play on words for Star Trek. All through the movie
are subtly hidden spoofs of the original Star Trek series,
like Tim Allen managing to get his shirt ripped off. In fact, there
is so much we could discuss about this movie that I'll save that for
it's own installment.
I've done this in
my Tales of Myrick the (Not So) Magnificent by creating a
fantasy world that pokes some fun at traditional swords and sorcery.
I also threw in characters that spoof classic heroes like Conan and
Elric of Melnibone.
Parodies: are
pretty similar to spoofs, and are often considered the same, but I
would differentiate them as something making fun of a more serious
source material. For instance, in 1969 the Harvard Lampoon
produced a book called Bored of the Rings that hilariously
mocks the names, situations, and characters from Tolkien. They did
another one called Doon based on Frank Herbert's classic with
a similar sounding name.
Satires: have
been with us since at least the Greeks. They tend to expose human or
society foibles in such a way as to ridicule them. This is the source
of a lot of the humor from Adams and Pratchett as they bring up
aspects of English society in their sci-fi or fantasy worlds and make
them look ridiculous.
There are all
sorts of levels for these categories from subtle to outrageous. It's
up to you to decide to what degree you want to show these elements,
but be careful of how weird you get or you might lose some of your
audience.
Next week, I'll
see if I can do a scene-by-scene breakdown of Galaxy Quest,
but no promises.
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